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Post by robbymac on Jul 24, 2007 23:55:47 GMT -5
Well, I got around to playing with the initial concepts some more... theyve been modified, and this time I start playing with color comps... still not a skin yet... just rough coloring under the screen caps. Im now leaning twoard the modified option A... the nose is just more dramatic, yet the overall scheme is really simple.
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Post by Gnarkill on Jul 25, 2007 3:35:00 GMT -5
Very nice imo especially A and C
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Post by Vilante on Jul 25, 2007 3:50:52 GMT -5
Would it be silly to say you should do them all? Whether for this project or used for others they are all top designs IMO and should be finalised in one way or another A is def my fave though, nice work.
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Post by MAGGOT on Jul 25, 2007 11:03:05 GMT -5
I really like the nose and dorsal section on B, but I think it has too much black on which makes the design look simple. Therefore, I also vote for A.
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Post by robbymac on Jul 25, 2007 19:08:35 GMT -5
A it is (I'll probably tweak it some more as Im not sure on the rear sidepod tops yet). Then if I get time, I'll try variants on the other options...
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Post by robbymac on Jan 28, 2009 23:50:49 GMT -5
Well I found this thread and decided to pick up where I left off. Better late than never I spose. I wound up designing a mix of all of the above, and did some more colorizations on a blank screen capture... Once I was fairly happy with the paint, I then started the skin. I still have some more sponsors to add. And I still use this technique on any custom skin.
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Post by MAGGOT on Jan 29, 2009 0:33:55 GMT -5
I love the shape on the nose, very nice.
Great skin all around, top notch! Glad to see you're back into skinning again. We missed ya!
What do you mean by "this technique"? I assume you are referring to multiple (similar) designs from which you combine for a final?
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Post by daloonie on Jan 29, 2009 5:41:46 GMT -5
Very nice flowing design. I definately like it.
Also good job on making the sponsors "feel" like they belong and not stick out like sore thumbs.
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Post by robbymac on Jan 29, 2009 6:48:58 GMT -5
Maggot: Yeah, pencil sketch >> quick color comps >> final skin. Otherwise I spend alot more time playing around with the flat version, only to find it doesnt work so well in 3d. Daloonie: Well now, thats sort of the point of putting sponsors on a racecar isnt it? Its nice to be able to put 'whatever sponsors we wish' on a car, but it should still look like they belong! In fact, it should make our job easier being able to pick and choose who we want on our cars!
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Post by Falcon140 on Jan 29, 2009 17:44:52 GMT -5
So for every custom skin you make multiple drafts on a blank viewer shot?
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Post by robbymac on Jan 29, 2009 21:16:03 GMT -5
If I'm not replicating/copying an existing paintscheme, then yeah. It helps me quickly hash out different ideas on how the paint flows, which then gives me a guide to painting the 3d model skin.
Technically I usually only do the pencil sketch on a printout. I can usually tell what it will look like in colors, visualize accent striping, etc. But I wanted to show a 'middle step' utilizing the colorized screenshot so beginners can get an extra step in the visualization process. This step is also very helpful for those of you who are designing a skin for someone else. By doing quick concept color sketches, you can get 'approval' much faster than if you were producing full skins and revising them constantly.
If I didnt do sketches first, then I'd find myself doing 2 things: 1) Spending way too much time painting, viewing, then tweaking/repainting until I finally got something that looked good. By doing pencil sketches, i can get an idea of what works very quickly. then applying that idea is just a matter of applying that concept to the skin. 2) Sometimes i find myself making the paintjob 'easier' to accomplish. I might avoid obstacles, or run striping differently to avoid going on multiple panels, due mostly to mistake #1 above (where I find i'm spending too much time tweaking, and get in a rush to just finish the skin). If I had a concept sketch first, I make sure not to shortcut, and try to replicate the concept completely. (changes still happen during the process)
I choose to do sketches on a 3/4 view so I get a more complete skin concept. I'm sure most of us have come up with a great idea for a skin, then start applying it onto the flat paneled skin template only to find the idea doesnt look very good in 3d. The idea could probably have been made to work if a sketch were done on a 3/4 view beforehand.
quicknote on the colorization screenshots: I use vector based software primarily, which makes it really easy and quick to slap a few lines and fill in some color. I overlay the screen shot, apply a multiply transparancy to it, then draw my conceptual paint (and color it) underneath the screenshot. I'm sure the same can be done with photoshop or whathaveyou, but bezier curves make it real easy to tweak paintlines slightly, without having to erase/redraw alot.
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Post by Falcon140 on Jan 29, 2009 23:15:18 GMT -5
Thanks. I'm gonna have to try that. I always find myself going blank when it comes to custom designs.
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Post by robbymac on Jan 30, 2009 0:16:30 GMT -5
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Post by TsunamiSephi on Jan 30, 2009 1:10:57 GMT -5
EPIC APPLAUSE
Very well done! That thing looks beautiful
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Post by daloonie on Jan 30, 2009 6:20:27 GMT -5
Very nice work Robbymac. This is just me, but I usually go with a lighter black to let bodykit and shadow details shine a bit through. But that's just me.
Else I definately like this one.
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