riseagainstme
New Member
Location: Michigan, United States
Posts: 3
|
Post by riseagainstme on Oct 27, 2008 14:18:04 GMT -5
I'll let you know next year whether or not I actually proofread college papers. Assuming any place will actually accept me. That reminds me: I should be doing college applications. I'm spending WAY too much time here. ;D
|
|
|
Post by Falcon140 on Dec 19, 2008 21:48:09 GMT -5
|
|
|
Post by teazR on Dec 20, 2008 5:57:31 GMT -5
I wouldn't call that yours though
|
|
|
Post by Falcon140 on Dec 20, 2008 11:38:52 GMT -5
Well it is and it isn't. The design is from the people that made the Unreal games. However, I didn't just copy and paste, I drew it myself. So it's kind of a combo.
|
|
|
Post by str33tdr1ft3r on Dec 24, 2008 14:29:07 GMT -5
Here are my logos! Please view the Read-Me before editing. I have included the JPEG for previews and the PSD for editing! Here's a preview of what the file has... And the file... Mirror 1Any concerns with the link, give me a shout, I'll update it ASAP.
|
|
|
Post by str33tdr1ft3r on Dec 25, 2008 11:22:04 GMT -5
*Bump*
Any Comments on the post above?
|
|
|
Post by Bunta on Dec 25, 2008 21:24:41 GMT -5
*Bump* Any Comments on the post above? Creative work for the most part. Perhaps consider how easy or hard the brand is to read or recognise from a distance or when a small logo is used. Sometimes a creative or intricate logo may look like a mashed blob of colour from a distance. In real world terms, when designing logos - think about how the logo will look on a company letterhead, the pocket of a shirt, the side of a car or bus, or on a billboard or sign. Consider also how the artwork looks on a textured background as well as a plain background. With car skinning we have the luxury of being able to invent a brand and logo purely to fit on a particular part of a particular car. I look forward to seeing more custom logos from you in the future, I think you are doing pretty well with your software.
|
|
|
Post by str33tdr1ft3r on Dec 26, 2008 8:09:26 GMT -5
Thanks Bunta, I'll take that into consideration By the way, I put a Tutorial up on the other section... Maybe you should make a "Tutorial" section for people to put their tutorials up. I'm going to be posting loads of tutorials related to skinning
|
|
|
Post by Bunta on Dec 26, 2008 8:18:58 GMT -5
Thanks Bunta, I'll take that into consideration By the way, I put a Tutorial up on the other section... Maybe you should make a "Tutorial" section for people to put their tutorials up. I'm going to be posting loads of tutorials related to skinning We are actually planning a tutorial section but we're still kicking some ideas around.
|
|
|
Post by str33tdr1ft3r on Dec 26, 2008 8:26:28 GMT -5
Well, it would be easier for newbies to navigate.
Anyway, back on topic, I'm making a few logo's with your comment in mind. Quite colourful if you ask me,
|
|
|
Post by Bunta on Dec 26, 2008 8:50:15 GMT -5
Well, it would be easier for newbies to navigate. Actually the original forum focused more on the software section for posting tutorials and the whole of Master Skinnerz was in reality a skinning tutorial annexe to another website: LFS-Files. The web site didn't survive but MSz did and has evolved a lot. So we've kinda outgrown our original format The main purpose always has been to help people make excellent skins, even beginners. Even the tutorials on our website need to be edited to bring them in line with changes that have occurred to LFS. The sim has changed a lot more than many people seem to think (especially from a skinning context, the changes have been many).
|
|
|
Post by MAGGOT on Dec 26, 2008 14:59:29 GMT -5
In real world terms, when designing logos - think about how the logo will look on a company letterhead, the pocket of a shirt, the side of a car or bus, or on a billboard or sign. Consider also how the artwork looks on a textured background as well as a plain background. An old prof told me a few years ago that when you design a logo, design soley in shapes (that is, don't use graphics and the like), design it very small, first, to be sure you can make out what it is and what it says when on a letterhead or business card, and design it to work in a 2 colour format (black and white being the most common, white representing page colour, generally). Following these rules ensures a logo that should be easily recognizable, legible and readable (yes, legibility and readability are two different things, particularly in design fields) at any size or location. Well, it would be easier for newbies to navigate. Anyway, back on topic, I'm making a few logo's with your comment in mind. Quite colourful if you ask me, I'm looking forward to seeing the outcomes - as Bunta has said, you have the ability with your software. Regarding a tutorials section, as Bunta has said, this is something we are planning on. I've got several ideas I want to include within it upon launch and I just need the time to get to it. Maybe this weekend I'll be able to get started on some tutorials - busy times for me. Some of these things should be helpful to even the more senior members
|
|
|
Post by str33tdr1ft3r on Dec 26, 2008 15:04:00 GMT -5
I'll help with the Photoshop tutorials if you want me to ?
|
|
|
Post by str33tdr1ft3r on Dec 26, 2008 15:17:04 GMT -5
Seems like a real company logo?
|
|
|
Post by MAGGOT on Dec 26, 2008 15:47:36 GMT -5
That is quite nice. Good job!
|
|