ldriver
Advanced Skinner
nice stunt !
Posts: 189
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Post by ldriver on Feb 26, 2006 5:48:45 GMT -5
Hi,i was reading this thread and i thought maybe we could have a "skin pong" thing for render. Maybe a garage scene would be a good start ;D
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Post by orgi69 on Mar 2, 2006 5:36:40 GMT -5
is it possible to open up the scene with 3DSMAX8 and then just switch the skin? so i dont need to change anything. and if its possible can someone tell me how to just switch the skin then and render out from the scene? would be cool. thx =) edit: found it out already my only question is how to change the floor to a mirror maybe coz in most scenes theres only the shadow. and how can i make a sky so it reflects on the car maybe?
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Post by MorroW on Mar 26, 2006 15:29:44 GMT -5
As some of you may already have noticed, MorroW Designs has released LX6 and RB4 for public use. Feel free to download them from our website - www.kalbri.comE-mail any bugs you find to info@kalbri.comMorroW
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Post by bberger on Apr 20, 2006 15:25:58 GMT -5
Would need a nice BF1 scene..
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Post by dygear on May 10, 2006 3:04:03 GMT -5
Anyone notice that the BF1 scene has gone...
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Post by Ian.H on May 10, 2006 17:21:53 GMT -5
Working on a BF1 scene WIP preview: Still a _lot_ of smoothing to sort out as most of the mesh now has group #1 assigned but when released will come with extra bump mapping textures and the likes for nicer looking renders "Soon" =X Regards, Ian
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esp
Skinner
Posts: 52
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Post by esp on May 11, 2006 5:31:17 GMT -5
Ian...that looks fantastic
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Post by Robsen on May 17, 2006 6:21:29 GMT -5
Ian.H.H very nice sir . you make thise scene for vray?
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Post by Ian.H on May 17, 2006 6:47:23 GMT -5
Yup.. I'll release both a brazil and vray version. The WIP render above was rendered with VRay but the brazil version will look (almost) identical I'll also release some render presets for both renderers as getting brazil to produce shadows like VRay is a nightmare! and a very heavy rendering task.. so will release a lower-quality setting for people who'd prefer to render 800x600 images in under 3 hours New scenes will also include a "proper" studio floor for default renders.. ie: no more brazil ground plane.. but done with a bent cylinder instead to give a smooth, transparent ground->background transition as above. I'll try and get somemore done to this scene over the weekend Regards, Ian
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Post by Robsen on May 17, 2006 11:36:58 GMT -5
yeah, this sounds very nice. you simply the best .
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esp
Skinner
Posts: 52
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Post by esp on May 17, 2006 16:12:49 GMT -5
Thanks Ian for your efforts on the BF1 scene
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ldriver
Advanced Skinner
nice stunt !
Posts: 189
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Post by ldriver on May 17, 2006 17:11:35 GMT -5
Many thanks Ian, just a little question :why dont you use mental ray as it comes with 3DSMAX and has no limitations?
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Post by Ian.H on May 17, 2006 18:29:45 GMT -5
Hi all.. No probs regarding the scene.. I enjoy doing all of this and certainly helps me learn. Looking back at my very first attempts and stuff now is comical, so I learn in the process of sharing too ldriver: I've experimented with mental ray once after following a (broken) tutorial for carpaint materials. It took a long time to render and my results were poor (granted, I didn't know hardly anything about 3D stuff back then). Brazil was the first 3rd-party renderer I tried and instantly fell in love with its speed and simplicity to setup a basic scene (like all my previous ones for release). The rendering speed for GI was the main reason I swapped as using a skylight light object cripples my rendering times.. especially as I'm usually working on other things in the mean time. I swapped to using finalRender after a while for some tests which works really well too, although I find I always end up seemingly creating a more "outdoor" type light than indoor / studio with that.. down to lack of practice really, but I still like it and has some great built-in shaders. VRay is my most recent experiment and found it even easier to get better results than brazil for interior scenes and have subsequently starting using it for exterior scenes too. Due to using irradiance maps, I can render pretty decent previews in seconds rather than hours and even the above not-so-preview-quality with a 4-pass render and 32-subdiv shadows only took about 45 mins. Rendering that with brazil would take me probably 6 or more hours... DSR or MentalRay probably even more unless I missed a "turbo" type setting with Mental Ray. I guess different strokes for different blokes but the bonus this time around will be that VRay scenes won't be limited like the brazil ones.. you'll be able to resave the scene with any edits you want.. so if you know what you're doing with Mental Ray materials / scene lighting, it won't be much hassle to convert the VRay materials.. people with brazil could probably then also use the VRay scene, copy the brazil materials / scene settings over and apply them thus (I'd hazard a guess) that brazil would then think "hey, this was made with the free version.. we can save this again!) and everyone will be happy I guess the main reason is time and experience. I can create materials and this sort of VRay scene in about 20 mins.. brazil will take me a few hours as the lighting's more complex.. Mental Ray would probably take me days to figure out and as I don't use that renderer, have little motivation to try. Regards, Ian
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Post by Al Heeley on May 18, 2006 5:07:43 GMT -5
It's good to see you back and active in the skinners community here, sir. Thanks for all your input.
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Post by Ian.H on May 18, 2006 6:48:28 GMT -5
I don't think I could leave in any kinda permanent fashion even if I wanted to MS is seriously one of the nicest communities I've been a part of. After floating around thew rF modding scene for the past few months you really appreciate an atmosphere like here.. praise, criticism, advice, offerings and above all to me, an honest opinion. Kinda sick of reading all the "woohoo!! so great!!1111one" posts when I've seen better quality on a Sinclair Spectrum I guess it's also my "skinning roots" from LFS-Files 2 years ago when I started.. is nice to be able to give something back I'm in the middle of rebuilding the dSRC team site currently but then plan to overhaul dS-Autos again too and hopefully pump some more skins up onto it too.. kinda bare now I look at it and will also try and get around to updating all my scenes now I have some idea of what I'm doing This BF1 scene's a PITA.. sooo many little bits that need edge definitions (now that I smoothed it all under a single smoothing group) and all scenes I've seen so far have missed some crucial ones IMO (like the spine down the back of the engine cover) but I think the results will be much better than just smoothing group usage as it gives me per-vertex control rather than per-poly. The wheels so far are a pretty good indication. I split those up into elements rather than groups which then enabled me to apply a turbosmooth modifier to them making them actually look round! Only problem is I think it's trashed the tread mapping heh, so will have to remap that.. that said, while I'm there, I might add some polys to the tyres and create some proper 3D grooves and then remap the lot with new textures.. choices choices Regards, Ian
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