Looney
Advanced Skinner
Live For Speed - Bring it on!
Posts: 154
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Post by Looney on Jul 6, 2005 8:20:47 GMT -5
With a little help from this tutorial, i made my first render. Couldnt get the tyres mapped though, tried to do what it said but it just came out white anyway.. Prolly a stupid error on my part though. Thanks for sharing! Hope i figure it out properly soon!
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Linsen
Grand Master
Posts: 190
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Post by Linsen on Jul 6, 2005 9:59:07 GMT -5
Looney: just follow the tutorial exactly and all should work out fine . thunder: If you're using the cmx-importer you should find a folder labeled "tga" within the data/pic folder of the viewer. Find the right interior file for the car you're rendering and make the little white square with a black frame dark grey or black. Save it again as tga and that's it . And how do you correct those smoothing-problems? Maybe your way is easier than mine. Here's what I do and it's the only way it seems to work out: I select the whole smoothing group of the weirdly shadowed area, klick "deselect all" and than I have to deselect my selection. Now I have to select the areas (now without assigned smoothing group) face by face and assign the smoothing group again. Voilá, shadows are gone! But especially on the FXR it's a real pain.
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Post by rayfighter on Jul 6, 2005 13:05:37 GMT -5
Hmm, the topic says 3D rendering tutorial, so few posts here are a bit offtopic, including this one, but anyways:
Are you 3D guys (Grudd, Linsen, IanH or anyone walking around this forum, picking skins and posting renders back) going to share your 3ds max cars or not? Just please a simple reply at the simple question, I will understand the negative answer. I'm asking because I am actually able to make such max models collection for our Master Skinnerz myself. I just don't want to start the work and then trash it, simply because it was already done and you can share it here.
thanks for an answer. ray.
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Post by ThunderX86 on Jul 6, 2005 14:05:22 GMT -5
Oh... seems that I wasn't very concentrated when I read the tutorial... Thx for that hint... i'll give it a try... To the smoothing group errors: Simply search for the bad edges. Most of the time there are only a few triangles which needs another group, and you should be able to see them. The error on the hood of the FXR is very easy to correct. All you have to do is to assign another smoothing group for the triangles I have marked on the picture: I didn't select all of them, but you should, I hope you know which I mean. For example, the whole hood and more has the group 32. Simply select those triangles and move them to group 31. That's it. And now I'll try to get this damn mesh working, so I can render my skins without any help... >< /edit: Theres no tga folder anywhere... ;_;
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Post by Al Heeley on Jul 6, 2005 14:31:49 GMT -5
Are you 3D guys going to share your 3ds max cars or not? Maybe you can explain what you mean, Ray? Share the cars, or the resources or the technique? Want the skins they rendered for others? Not really sure of your question.
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Post by ThunderX86 on Jul 6, 2005 14:42:03 GMT -5
Share the ready scenes so that we can simply put our skins on the cars and press the magic button.
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Post by winDOS on Jul 6, 2005 14:42:37 GMT -5
I think he means the 3dmax files of the cars where u only have to add the skin on it to render it, so that u don't have to do all the other textures right, like the tyres.
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Post by Gabkicks on Jul 6, 2005 15:00:39 GMT -5
that would be really niece
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Post by ThunderX86 on Jul 6, 2005 15:59:50 GMT -5
Some people asked many times for the max files... here, in the german lfs forums and I think at rsc as well...
But I looks like people are ignoring our requests... I don't know why, but I really think they do...
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t0fuya
Advanced Skinner
DRIFTLOLROFL
Posts: 285
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Post by t0fuya on Jul 6, 2005 20:39:01 GMT -5
yes, that would be DEFINATELY nice. saves newbies like me the trouble having no idea what they're doing XD
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Post by rayfighter on Jul 7, 2005 9:29:44 GMT -5
Of course I mean the max file. I don't need tutorials with my several years of 3ds max official discreet support person certificates ;D
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Looney
Advanced Skinner
Live For Speed - Bring it on!
Posts: 154
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Post by Looney on Jul 7, 2005 12:02:49 GMT -5
I for one would download them. I have figured out how to get the tyres done, with help from Ian.H, but doing that for all the cars is a little ott, if someone has already done it, and is willing to share i wont say no.
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Post by stereostatic on Jul 7, 2005 15:20:53 GMT -5
I agree. I have a degree in Computer Modeling and Animation, although I can use 3dMax, I am used to using Lightwave, and it annoys me to no end to use Max. I am not bashing Max, it is just like working on an American V8 enging and a Japaneese 4 cylinder engine... they are completely different and I get frustrated Anyways, I have gone throught the tutorial and have completed it, but I really do not want to have to do this for every singe car..... Maybe we could start posting the render scenes that we finish, so we all do not have to do every car. I dunno, just a thought.
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Post by Bunta on Jul 7, 2005 17:31:12 GMT -5
I agree. I have a degree in Computer Modeling and Animation, although I can use 3dMax, I am used to using Lightwave, and it annoys me to no end to use Max. I am not bashing Max, it is just like working on an American V8 enging and a Japaneese 4 cylinder engine... they are completely different and I get frustrated Anyways, I have gone throught the tutorial and have completed it, but I really do not want to have to do this for every singe car..... Maybe we could start posting the render scenes that we finish, so we all do not have to do every car. I dunno, just a thought. You should be saving your scenes anyway. Once you have everything in the right place just save the scene in Max and any time you want to make a render of that car, you are ready to go, only the skin itself (map) needs changing and the coordinates should be the same if the skin is the same size. I think it would save frustration to have a scene all ready to go, but there is a benefit coming from doing it yourself. In the last twelve months I have seen dozens of people becoming involved in 3D work simply by being drawn to it by LFS renders. The process that is most frustrating is also a mandatory set of skills you will need if you plan on using a particular 3D software. So because the process is a steep learning curve for the new-comer, but the prize is great, many newcomers have learned a neccessary set of skills for using 3D Studio Max. And all this because of LFS skins. If everything were done for us, how would we ever learn to do it ourselves? Grudd's tutorial has helped hundreds of new 3D artists to gain a start. Good stuff!
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Post by ThunderX86 on Jul 7, 2005 17:50:06 GMT -5
Now I have my FXR working, but it seems like my computer doesn't want to render it.. ^^ My first render - with some errors - was ready after 5 minutes... now it takes more than two hours, and after this time, only 10% are rendered... Have to figure out whats wrong, until then, nobody can have my scene... <.< Oh, and I dont think that the tires are the problem, as I said, this image was rendered in 9 minutes...
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