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Post by Dalarna on Aug 9, 2007 12:13:49 GMT -5
I'm going to post here instead of making another thread, or is that wrong? If that is so, delete this and forget about it.
I would like to learn how to render car's and with that I mean real cars. What do I need to do that? I have 3D Studio Max 9 already installed on my computer, but what else do I need to be able to learn how to render properly?
I have also seen "blueprints" when people render, where/how do I get them and what resolution is the best? Is it just to google and hope for the best or is it an easier way?
Would love to have an answer to this, rendering looks like so much fun.
/ Dalarna
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Post by Bunta on Aug 9, 2007 19:22:11 GMT -5
I'm going to post here instead of making another thread, or is that wrong? If that is so, delete this and forget about it. I would like to learn how to render car's and with that I mean real cars. What do I need to do that? I have 3D Studio Max 9 already installed on my computer, but what else do I need to be able to learn how to render properly? I have also seen "blueprints" when people render, where/how do I get them and what resolution is the best? Is it just to google and hope for the best or is it an easier way? Would love to have an answer to this, rendering looks like so much fun. / Dalarna The blueprints are used to actually model the car and are not a part of the rendering procedure. It is quite an involved process to model cars from scratch and there is more than one method of doing this using blueprints. If you are new to 3DSMax you will probably struggle for a while, that would be quite normal in this situation but you'll just have to keep on going until you get to the goal. I suggest looking on Google for some tutorials on modeling cars in 3DSMax, and I suggest that you read more than one tutorial before you start your work. Make sure you are familiar with the method before you start modeling. Once the car is modeled you will need to learn how to map materials and textures to the model. This will also be covered by various online tutorials, there are plenty of them out there. Getting your scene ready for rendering requires good lighting, so find a few lighting tutorials to help you understand what is possible with lights in 3DSMax (quite a lot is possible). You could also just use the default lighting, perhaps that would be best for your first render but soon enough you will want to do something better than the default. You can always go back and adjust the lights in your scene at any time and make a new render. Rendering itself has a lot of options. Don't be too worried about the complex interface and the myriad of options, just keep it simple for a while until you are familiar with some of 3DSMax's tools. Before you begin you must know that you will get frustrated and annoyed while you go through a very steep learning curve. If you keep going with it you will probably get there in the end. Max's help files are very useful so if you get stuck try reading some of those first. Good luck with your project.
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Post by Dalarna on Aug 10, 2007 3:57:28 GMT -5
Oh, I'm sorry. Modeling, that's the name. That is what I wanted to learn, rendering is just the final step then? Thank you for that giant answer, if I understand you correct. Is 3DS Max everything I will need? No other program?
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Post by Ian.H on Aug 10, 2007 5:09:57 GMT -5
Almost.. 3DS and a graphics app for creating the textures. You might also want to look into some of the 3DS plugins... 'texporter' would be a useful one for example as this'll enable you to create wireframes from the meshes which you can then use for templates, just like Bunta's created for the LFS templates. Rendering is the final stage.. the part that generates the image from your model / scene. The tutorial I started with for modelling was the infamous Fiat 500. I never completed it, but I use the same techniques for most of my (albeit rather simple for the most part) modelling. As Bunta says, you will get annoyed and frustrated.. I worked on rendering LFS cars for 6 months and seemed to get nowhere fast and took a break. I've since been playing with 3DS on and off for a couple of years now and still consider myself somewhat of a n00b and have barely scratched the surface of 3DS itself but have had a great time in the process with experiments and some not too shabby end results For blueprints, I normally start looking here. The higher-res the better, but it's not essential.. it's a bit like tracing an image, if the image is sharp, there's a more defined line to follow, else you may have to find your own line through some "blurriness".. but the job can still be done Regards, Ian
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Post by Dalarna on Aug 10, 2007 7:26:29 GMT -5
Thank you Ian, that tutorial seems solid and I will start with that.
I already calculated that I would be frustrated since I have read some oppinions about rendering and modeling and a bunch of them are a bit angry after failing so I am already "set up" for that.
Thank you for that blue-print page, it had my "goal-car" there but no back picture. I'll have to look more for that later.
Thank you all for the help, if you got more tips or pointers on how I can learn to model, please let me know.
/ Dalarna
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