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Post by Bunta on Jun 22, 2006 0:48:06 GMT -5
I have absolutely no idea. LOL I'll check right now... 2 mins later... Yup, looks like you can. I don't know if it is a true eps file or not, but you can indeed save as an eps. Could you send it to me please? Or else try to open it at a larger size and see if quality is maintained?
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Post by Hippy Druid on Jun 22, 2006 3:42:36 GMT -5
I can save a vector as an .eps file no problem, the file can then be opened at a larger size without any prominent visual degradation, however it will rasterize the vector when the .eps is opened.
Oops forgot to add, I use Photoshop CS2.
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Post by Bunta on Jun 22, 2006 3:44:43 GMT -5
I can save a vector as an .eps file no problem, the file can then be opened at a larger size without any prominent visual degradation, however it will rasterize the vector when the .eps is opened. What do you mean by "a vector"? What program did you use to make it?
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Post by Hippy Druid on Jun 22, 2006 3:58:03 GMT -5
Sorry, I forgot to add I made it in Photoshop!
I should elaborate: By vector I meant, making a shape from 'vectors' in Photoshop, and saving the said shape (or 'the vector' by my above-mentioned explanation) to an .eps file.
For whatever reason -I am unsure- the .eps file will rasterize when it is re-opened, it doesn't matter what size I set the file to open to, the quality is fine. I am not at all sure how Corel would open the same .eps file created by CS2.
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Post by smax on Jun 22, 2006 5:51:39 GMT -5
If you would like to achieve the sort of properly scaleable lossless results that Bunta speaks of and you wish to use an Adobe application, then you will need to use Adobe Illustrator rather than Adobe Photoshop.
The two applications exist for a subtly different purpose which is hinted at in their names. Photoshop is an image manipulator/editor which is bitmap based. It is very powerful as we all know, but although that power makes it eminently suitable as a "drawing" package, it is in fact the vector based Illustrator which is supposed to fill that hole in Abobe's product line. Illustrator as its name also suggests is intended to be a drawing/graphic design application, which is why its output is truly scaleable :- scaleable outputs avoid the need to make an image which is the same as or very close to its intended print size.
I've recently be creating A0 posters for some students on BSc Product Design, for display at the New Designers show in London in July. Although I am kid photoshop, I actually used illustrator to create them, because had I used Photoshop the file would have needed to have the same physical dimensions as an A0 poster, in order to avoid a loss in quality after scaling it up to print. Given that the .psd would be huge and clunky, and that using Illustrator wouldn't produce the same problems, I did the job in Illustrator.
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Post by wobbly on Jun 22, 2006 12:19:46 GMT -5
I too start each vehicle by doing vectors with the pen tool over the parts that will be painted, and always start with a base colour (if I'm not sure what colours I'll be using, it's usually bright blue). Then in a new layer group start with another primary colour (usually bright green) in vectors. I used to use the pen tool in raster mode, but the vector tool has the advantage that I can revisit a skin and make subtle changes without having to start a layer from scratch. With the Black Sheep skins, which use no post processing, or any colour gradients, I could actually do everything including the decals in vectors, which from now on I'll be doing. I should be able to resize to a higher res and have a tighter skin for the purposes of display. Fortunately I've got every car skinned, so have a base template for them all. Unfortunately (though really not a problem) I converted the base paint textures to rasters, but as it's just covering the car without leaving any openings, not a problem.
I'll have to find a way to mirror to the co-ordinates I want without first converting to rasters first though. Stuff like my Halloween skin has to contain rasters, as I'm using things like the brush tool, lighten/darken/smudge brushes in order to make the artwork. As far as I'm aware, these wouldn't work on vectors (never tried, just assumed).
Thanks for the answers Bunta, I apologise for making such a mess of your garage!
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Post by Bunta on Jun 22, 2006 18:17:07 GMT -5
I apologise for making such a mess of your garage! It's no problem really. We are here to help each other understand each other's tricks and skills and learn what we can. Discussions like this always give me new insight and help me to comprehend what other software is capable of and what file formats work well cross-platform.
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Post by MAGGOT on Jun 22, 2006 18:52:13 GMT -5
Have you ever tried Illustrator, Bunta? Just curious. It's a pretty nice tool, although it gets a little picky at times (just like photoshop) and does odd things. Not too often though. I like using it, but I can't always get the results that I want to. I was going to ask a question here, but I'll put it in the Illustrator section instead. MAGGOT
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Post by Bunta on Jun 22, 2006 19:02:39 GMT -5
Have you ever tried Illustrator, Bunta? Just curious. It's a pretty nice tool, although it gets a little picky at times (just like photoshop) and does odd things. Not too often though. I like using it, but I can't always get the results that I want to. I was going to ask a question here, but I'll put it in the Illustrator section instead. MAGGOT I haven't used it a lot, but enough to decide that Adobe like to make things much more confusing, complicated and clunky than my limited patience can endure. AI's capabilities I regard highly, but the menus and tools are not as friendly as they need to be. So yes, results should be very satisfying from Illustrator, once you have gotten past the tearing-your-hair-out-and-kicking-the-cat phase. Corel can handle AI files though, and AI can handle Corel's, so that is a very good thing for sharing and collaborating.
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Post by MAGGOT on Jun 22, 2006 19:51:28 GMT -5
Yea, a lot of things in Adobe products in general seem to have to be done in a roundabout manor. That's why I prefer PSP7 for making skins. Quick n easy, really. Although, it is not as powerful as Photoshop.
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Post by Bunta on Jun 27, 2006 1:37:34 GMT -5
A quick render of my previous creation. Experimenting with deep dish rims.
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Post by Vilante on Jun 27, 2006 1:47:47 GMT -5
Wild Bunta, that looks great!!
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Post by Dan on Jun 27, 2006 2:30:57 GMT -5
Looks sweet bunta. Still loving that skin!
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Post by Al Heeley on Jun 27, 2006 6:44:02 GMT -5
Very nice, great render too. I like the squat, mean angle you gave it.
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Post by Primoz on Jun 27, 2006 8:48:10 GMT -5
Not too sure about the rims... Could use matte rims too. Chrome on a race car just looks so weird.
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