t0fuya
Advanced Skinner
DRIFTLOLROFL
Posts: 285
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Post by t0fuya on Jul 27, 2005 2:16:57 GMT -5
firstly, great skins -- i like them all! you sure do know what you're doing. secondly, i noticed that you have made a number of great renders. i wanted to ask a question about the following render of yours; what i wanted to know is, how can i replicate this effect with the two cars on-screen? i have no idea how to do it! thanks in advance!
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Post by eddieturner2002 on Jul 27, 2005 5:14:50 GMT -5
I tried to just select all of the car and clone it to create two cars models and place them where I wanted then hit render but the cars came out with a black noise splattered all over them...so I improvised.
Two different renders, Photoshop...equals one, two car render.
Select the white background on the foreground render with 5 Tolerance, anti-aliased and contiguous and then invert the selection to get the car selected.
Copy and paste it onto the render with the background car and then just lower the opacity of the sections like windows etc.
Hard to explain, just use PS.
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Linsen
Grand Master
Posts: 190
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Post by Linsen on Jul 27, 2005 5:44:43 GMT -5
You could also just merge the scene with itself . Here's how: You have one scene with one car open. Let's say you saved it under the name FZ50_purple.max. Go to File-->merge, choose the exact same scene (FZ50_purple.max). In the upcoming dialogue make sure to select all objects but the reflection box you might have used for the original scene (also don't select cameras and stuff). There will be two more dialogues where 3dsmax will say that materials and objects with same names already exist. have 3dsmax rename the materials and objects automatically and hit ok. Now the car of the newly opened scene will be selected automatically and you can just move it around as you like and then render both at once.
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Post by winDOS on Jul 27, 2005 5:53:20 GMT -5
That is a great drift skin your last work. nice use of colors and decals.
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Post by eddieturner2002 on Jul 27, 2005 13:06:16 GMT -5
Let's say you saved it under the name FZ50_purple.max. Due to scene being saved with other Brazil Rio version...file is read only.
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Post by Ian.H on Jul 27, 2005 13:46:01 GMT -5
Sampling will help remove the speckled effect caused by the shadows sometimes.. but this can get complex and will increase render time etc etc etc and too involved for me to write up about here.. lots of info already on the net about it if you're looking The cloning method you used originally eddie is the method I use.. quick and simple.. clone.. move.. rotate on z-axis You might get better effects if you move the cars further apart from each other.. or perhaps try a slightly different angle on one of the cars.. increase the size of the overhead place, clone it and use 2 instead... there's lots to try and play with.. the hard part comes when you're scene's more complex, or your floor becomes a gradient from the overhead lighting and a non-white ground plane etc when trying to merge 2 images as you did with photoshop (not that you did a bad job.. had you not mentioned that, it wasn't obvious at all ). Regards, Ian
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Post by eddieturner2002 on Jul 28, 2005 6:18:59 GMT -5
Took the XRT Avex skin down and added a FZR version of it instead because no one races the XRT really.
Also made all skin previews renders.
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