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Post by Ian.H on Aug 4, 2005 11:47:42 GMT -5
Yup, you're right thunder.. they look pretty sweet! Will definitely be adding this to me 'experiments-to-do' list Regards, Ian
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Looney
Advanced Skinner
Live For Speed - Bring it on!
Posts: 154
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Post by Looney on Aug 5, 2005 21:28:26 GMT -5
Quick paint test, nothing special...
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t0fuya
Advanced Skinner
DRIFTLOLROFL
Posts: 285
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Post by t0fuya on Aug 5, 2005 23:48:14 GMT -5
nice paint! i love it!
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Post by stereostatic on Aug 6, 2005 9:57:03 GMT -5
ya... the blending looks great!
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Post by ThunderX86 on Aug 6, 2005 18:14:50 GMT -5
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Post by Ian.H on Aug 7, 2005 9:08:21 GMT -5
Some more experiements trying to simulate a kinda strip lighting effect. Still experimenting with GI and exposure settings Regards, Ian
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Post by ThunderX86 on Aug 7, 2005 10:48:26 GMT -5
Hmn... can you tell me how you did that reflective floor? It kills my max if i add a reflective material to the floor... Is that the ground plane of the render settings or a normal plane in the scene?
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Looney
Advanced Skinner
Live For Speed - Bring it on!
Posts: 154
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Post by Looney on Aug 7, 2005 11:36:03 GMT -5
AFAIK it's a CSG floor with a basic brazil material, a refect in the maps section with a default fresnel falloff. Thats how i do mine anyway.
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Post by Al Heeley on Aug 7, 2005 12:02:16 GMT -5
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Post by Ian.H on Aug 7, 2005 13:10:21 GMT -5
Hmn... can you tell me how you did that reflective floor? It kills my max if i add a reflective material to the floor... Is that the ground plane of the render settings or a normal plane in the scene? It was the result of some more experimentations trying to get smooth transitions between the ground and background area (without having to match the background to the floor colour (which often seems to fail when using reflective floors) although I could do with a few more polys to create the curved section(s) as I left it with smoothing groups rather than a meshsmooth modifier. This is a massive horse-shoe shape plane with a flat bottom. Tinted _slightly_ blueish with the reflection set to Fresnel (keep clicking the checkbox next to the reflect colour until it changes to Fresnel rather than applying a Falloff material to the reflect map. What the difference is I dunno.. only that naturally you have less control than with a falloff material). The test 320x240 render I did took about 35 mins to complete but a lot of that's caused by the 7 photometric disc lights surrounding the car and the indirect illumination skylight being enabled (and sampling cranked up a bit to get rid of some of the speckly shadows caused by the indirect lighting). I dunno how long it took to do the 1280x1024 size as I left it going over night To create the floor plane.. I just created one as normal.. then went into edge edit mode and added polys that way to create the curved section and the uprights at the ends I had to mess with the GI settings though else everything was waaaaaaaay too bright Regards, Ian
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Post by Ian.H on Aug 7, 2005 13:11:58 GMT -5
Those renders look the nuts Al! really nice skins Regards, Ian
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Looney
Advanced Skinner
Live For Speed - Bring it on!
Posts: 154
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Post by Looney on Aug 7, 2005 14:15:34 GMT -5
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Post by Al Heeley on Aug 7, 2005 15:47:11 GMT -5
WOW! Nice work!
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Post by ThunderX86 on Aug 7, 2005 17:11:07 GMT -5
Cool Rims...
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Post by Ian.H on Aug 7, 2005 17:46:22 GMT -5
My last experiment for today.. can't even remember the values I messed with, was loads lol. Anyways.. a test without brazil Regards, Ian
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