Post by zed28 on Nov 27, 2005 1:16:12 GMT -5
A couple of things I've come across as I've been skinning and was wondering how I could improve or identify any kind of skinning aids.
For the newcomer to skinning (myself included), identifying areas of the car to avoid applying intricate detail to was trial and error. Bunta's skin kits are an absolute must have regalrdless of your skill level and this is obviously where any newbie should start. Then I got to thinking about a uniform pattern dropped over the car to see the areas that are more strectched than others and I came up with the image below. Initially all black but I decided to try the seperate colors to help identify the edges of the main panels.
This "may" or "may not" be worth anything to anyone but it does show the area at the top of the doors where it's almost imposible to get horizontal detail - as well as the top of the front fenders. It also clearly shows the "unhappy frown" that non-corrected decals will have when placed at the front of the car at the bottom of the hood - those decals WILL follow those straight lines religeously! LOL Like I said, it may or may not be useful.
Another idea I had was with identifying what part of the car a particular material affected when rendering in 3D Studio. I had rendered a couple of ideas in a suedo X-Ray fashion where the full car is semi-transparent and the affected material is boldly covered in a bright/vivid color. Again, see the screen shots below.
Though I realise that either would be about as much use as t*ts on a bull for the experienced skinners here, these ideas are aimed squarly at the new-comers.
Thougths?
Just a real quick render of the "DistortionGrid"
The "Texture X-Ray Aid"
For the newcomer to skinning (myself included), identifying areas of the car to avoid applying intricate detail to was trial and error. Bunta's skin kits are an absolute must have regalrdless of your skill level and this is obviously where any newbie should start. Then I got to thinking about a uniform pattern dropped over the car to see the areas that are more strectched than others and I came up with the image below. Initially all black but I decided to try the seperate colors to help identify the edges of the main panels.
This "may" or "may not" be worth anything to anyone but it does show the area at the top of the doors where it's almost imposible to get horizontal detail - as well as the top of the front fenders. It also clearly shows the "unhappy frown" that non-corrected decals will have when placed at the front of the car at the bottom of the hood - those decals WILL follow those straight lines religeously! LOL Like I said, it may or may not be useful.
Another idea I had was with identifying what part of the car a particular material affected when rendering in 3D Studio. I had rendered a couple of ideas in a suedo X-Ray fashion where the full car is semi-transparent and the affected material is boldly covered in a bright/vivid color. Again, see the screen shots below.
Though I realise that either would be about as much use as t*ts on a bull for the experienced skinners here, these ideas are aimed squarly at the new-comers.
Thougths?
Just a real quick render of the "DistortionGrid"
The "Texture X-Ray Aid"