Tim
Advanced Skinner
Posts: 157
|
Post by Tim on May 25, 2009 6:14:32 GMT -5
Just wondering if anyone has found a passable way of skinning just the arches of the UFR?
Following the wireframe makes them very angled but an oval seems to either scallop on the body or the arch.
Obviously I can colour them black in game but I'd like to do a render with them skinned.
I believe the problem is that they're just not modeled very smoothly but just wondered if anyone had found a reasonable work-around.
Cheers, Tim.
|
|
|
Post by MAGGOT on May 25, 2009 9:20:23 GMT -5
Not really, your options are either trace them as they are or draw an ellipse on the side that touches all the corners of it, winding up with some of it on the side of the body. Best options. I'd elect for drawing the ellipse, personally.
|
|
|
Post by Bunta on May 25, 2009 10:49:40 GMT -5
They will be remodelled one day, but for now there's not much that will make them look quite right in a render. You could skin to a point just above the fender, as if the guards are attached to the main bodywork. Maybe add some studs or other details too?
|
|
Tim
Advanced Skinner
Posts: 157
|
Post by Tim on May 25, 2009 11:01:54 GMT -5
Thanks both, thought that may be the case.
I've found before that the elipse looks ok from the side but at angle the scalloped effect on the body is much more extreme.
The studs are a thought, I'll see if I can get that to work, either just onto the body or at near the top of the arch, as if the originals have been extended...
Thanks again.
|
|
|
Post by MAGGOT on May 25, 2009 11:48:56 GMT -5
With the ellipse, I'm talking having the edge of the ellipse entirely on the body panel, none of it physically on the fender. Should prevent scalloping from an angled view and still look OK. A higher poly model would be much prefered, though.
|
|
Tim
Advanced Skinner
Posts: 157
|
Post by Tim on May 25, 2009 12:03:46 GMT -5
Aye, the UFs do seem to stand out as particularly 'unfinished'
I'll have a fiddle with the eclipse, thanks.
|
|
|
Post by teazR on May 25, 2009 19:12:49 GMT -5
|
|
fuse
Skinner
Posts: 24
|
Post by fuse on May 26, 2009 2:18:40 GMT -5
I personally follow the polys in the wireframe. Makes it look bad in the skinfile, but looks ok on the skin.
|
|
|
Post by Bunta on May 26, 2009 7:19:53 GMT -5
I personally follow the polys in the wireframe. Makes it look bad in the skinfile, but looks ok on the skin. Yes, though he wants to make a 3D render, and the polys do spoil the curved effect for this car when rendered, especially if you use a different colour for the arches than for the body.
|
|
Tim
Advanced Skinner
Posts: 157
|
Post by Tim on May 26, 2009 13:05:08 GMT -5
Cheers teazR, looks good! I'll have a go with that (was using your RB4 shadow layer yesterday ) Yeah, following the polys doesn't look great especially as I want quite a high contrast between the two (ie black/beige)
|
|
|
Post by MAGGOT on May 26, 2009 15:06:28 GMT -5
Ah, I was just going to comment that if they don't have a large contrast it might be alright... guess I don't need to now. haha
|
|
Tim
Advanced Skinner
Posts: 157
|
Post by Tim on May 26, 2009 15:45:54 GMT -5
Yeah, rod for my own back as usual lol
|
|