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Post by Psymonhilly on May 21, 2006 12:57:04 GMT -5
plz could someone help me out as im trying to render a fox and fo8 together and can only get one skin to work the other one is naked ? plz could some shed some light on this hope to hear soon
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Post by Ian.H on May 23, 2006 6:41:57 GMT -5
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Post by Psymonhilly on May 24, 2006 7:45:36 GMT -5
ah my bad lol but BIG thx ;D
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Post by J_luo88 on May 31, 2006 3:50:40 GMT -5
Hi Ian, um i have a question regarding your scenes.
Like the topic of this thread suggests, how do you merge two scenes? I currently have all of your scenes, and was wondering if i could open the XRT scene and then somehow import the FXO and the RB4 scenes into there so it shows the three cars.
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Post by Ian.H on May 31, 2006 17:56:56 GMT -5
Open up one scene as normal, then select the File->Merge menu.. locate your other .max file with the car you wanna import and voila! You'll be promoted with a box asking what meshes you wanna import from the scene. Some of the ones I released I grouped all the meshes into a single group (XRT is like this IIRC).. some I didn't so contain loose meshes for everything, but they're all prepended by 'cmx_' anyway, so select what you want from the list that appears and it should load into the scene. Use the above link to do the multiple materials stuff etc If for some reason there appears to be no car imported when you do this, right click anywhere in a viewport and select 'Unhide by name' and see if the meshes have been hidden, if so unhide 'em and away ya go Regards, Ian
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Post by J_luo88 on May 31, 2006 21:19:30 GMT -5
Ahhh, that works a treat. Thanks!
Just another small question. When i have the FXO scene open and then try and import the XRT scene, the scales are totally off. The FXO is huge while the XRT might only be a 1000th smaller. Is there any universial measurement system such that i can have them in the corrrect proportions to each other?
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Post by Ian.H on May 31, 2006 22:06:31 GMT -5
Oops! I didn't realise / had forgotten that was case Not all is lost though. Pick whichever car you want to use as the correct size. Click on the 'Utilities' tab (top right of max.. last one in the tabs where the modfy tab is). Either already as a button, or if not, click the 'more sets' (I think it is, blue n white icon that looks like 4 squares within a square IIRC). Somewhere around there, you should find a 'Measure' util. Clicking on that will then mesure the greatest distance of all selected meshes (ie: if you select all car mesh parts, it'll actually be measuring the body as it's the largest of all selected). The results will be slightly further down in that rollout as X,Y,Z values. Make a note of those, select _all_ meshes of the other car and use the scale tool to get something relative Alternatively for a quick n dirty "hack", move one car ontop of each other (doesn't have to be literally floorpan to roof) adn then looking at the top viewport, again using the scaling tool, scale it to (roughly) match the other car by wheelbase / track / whatever ya fancy I'll make sure that when I update my scenes all cars will be relatively scaled (will be in meters but that's immaterial really for these types of render) so this don't happen again. Regards, Ian
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Post by Bunta on May 31, 2006 22:23:07 GMT -5
Ahhh, that works a treat. Thanks! Just another small question. When i have the FXO scene open and then try and import the XRT scene, the scales are totally off. The FXO is huge while the XRT might only be a 1000th smaller. Is there any universial measurement system such that i can have them in the corrrect proportions to each other? One way to scale the two cars would be maybe to match their wheel size. That should give an accurate comparison to their real proportions.
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Post by J_luo88 on Jun 3, 2006 6:37:56 GMT -5
Oh, that works a treat =] Thanks guys =]
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Post by Knight on Aug 8, 2006 0:58:16 GMT -5
Probably great stuff so far. Only one problem though I have. I guess when I "import" them (merge, whatever, lol), I think they paste one over the other (trying to have 2 FOX in same scene). And I dunno, I can't do anything.
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Post by Vilante on Aug 8, 2006 1:07:25 GMT -5
I'm no expert but I select all of the current scene, move it then hide all selected. Then I import the new scence, move it out of the centre and unhide all
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Post by Ian.H on Aug 9, 2006 7:57:39 GMT -5
Easiest way IMO for this, is select all car parts of your first car and group them (name doesn't matter, default Group1 will suffice). This just means that the object list will now show 1 item (the group) rather than all the separate meshes.. easier for merging Now merge your 2nd scene as normal. From the main 3DS toolbar, hit the 'Select by Name' button. Select all the mesh names except your group you created of the first car (by default if you didn't rename it, it'll show as '[Group1]'). Now you only have the 2nd car bits selected.. you can select the move tool now and move the merged car to a different location Vilante's method works exactly the same as this.. but I often do it this way incase I have other bits in the scene.. this way I can still see all of those and get a relative position for my merged object(s) without having to hide and unhide (hey.. I'm lazy ). Naturally the grouping method isn't required and really depends on how many meshes you have in your scene.. but sometimes I've got 300 meshes and trying to pick a few from that lot gets....... messy Regards, Ian edit: typos
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Post by Knight on Aug 9, 2006 9:48:40 GMT -5
Woot. Thanks! Awesome stuff!
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