|
Post by speedykev on Sept 24, 2006 11:47:06 GMT -5
No just a white screen in Opera. and The page cannot be displayed in Explorer.
|
|
|
Post by MorroW on Sept 24, 2006 12:13:21 GMT -5
What's your e-mail? And if you don't want to show it here...send me letter to info@morrowdesigns.eu Btw, your webpage is down.
|
|
|
Post by speedykev on Sept 24, 2006 12:50:43 GMT -5
kc55@blueyonder.co.uk the website will be up and down for some time i think, they are updating the servers.
|
|
|
Post by orgi69 on Sept 25, 2006 8:33:18 GMT -5
is there a way you could upload a scene with the driver model in? i cant realy get it to work as im still very new to 3DSMAX
|
|
|
Post by speedykev on Sept 25, 2006 13:55:12 GMT -5
is there a way you could upload a scene with the driver model in? i cant realy get it to work as im still very new to 3DSMAX yes i can do that, but to get the driver right i need to no what car. and it will be the weekend, because of work.
|
|
|
Post by shinrar on Sept 29, 2006 12:19:01 GMT -5
This looks really interesting ;D. I have a question though. I have a few scenes in mind, and because they're rather complex, I thought I'd be nice and try to do them myself rather than giving someone a peice of work that would drain a lot of their free time. I have a friend with Poser, and I'm sure that I could find a friend with 3DSM if I asked around... I hope. Essentually, my ideas involve (at the moment) the car arriving on race day . From the trailer unloading, to it sitting in the pit box, and finnaly it cruising down the track with the driver in it. At least, those are the 3 sketches I've finished. Anyways, for my ideas, I wanted to know if it was possible to do a few things. Obviously, I'm going to create the people in Poser. I might be able to make one look like me if I try hard enough ( : , maybe my racing team mate too (i have no idea what he looks like though...). From what I see here, you import the poser model into 3DSM aften you arrange them... Can I somehow create a Suit Texture and attach it to the models? The two drivers would be wearing racing suits (obviously not while the car is unloading, but definatly while in the car)? At what stage would that be, Poser or 3DSM? And what about the helmet? I'd assume its just like importing the car and doing a little scaling to fit the driver's head... But I've been wrong before... Speaking of the helmet, how much modification to the import can be done in 3DSM? Like, say, if I wanted to have the helmet with a more transparent visor, or perhaps even have it raised? I'm not asking someone to -do- it, I'm just asking if it can be done, and at what point. Like I said, they're complicated, and would probably take a lot of free time to get it right. Sure, a lot more of my free time than of your free time because I have to learn how to do it while I'm at it, but I gain something out of investing my free time. My renders ;D.
|
|
|
Post by speedykev on Sept 29, 2006 14:11:21 GMT -5
This looks really interesting ;D. I have a question though. I have a few scenes in mind, and because they're rather complex, I thought I'd be nice and try to do them myself rather than giving someone a peice of work that would drain a lot of their free time. I have a friend with Poser, and I'm sure that I could find a friend with 3DSM if I asked around... I hope. Essentually, my ideas involve (at the moment) the car arriving on race day . From the trailer unloading, to it sitting in the pit box, and finnaly it cruising down the track with the driver in it. At least, those are the 3 sketches I've finished. Anyways, for my ideas, I wanted to know if it was possible to do a few things. Obviously, I'm going to create the people in Poser. I might be able to make one look like me if I try hard enough ( : , maybe my racing team mate too (i have no idea what he looks like though...). From what I see here, you import the poser model into 3DSM aften you arrange them... Can I somehow create a Suit Texture and attach it to the models? The two drivers would be wearing racing suits (obviously not while the car is unloading, but definatly while in the car)? At what stage would that be, Poser or 3DSM? And what about the helmet? I'd assume its just like importing the car and doing a little scaling to fit the driver's head... But I've been wrong before... Speaking of the helmet, how much modification to the import can be done in 3DSM? Like, say, if I wanted to have the helmet with a more transparent visor, or perhaps even have it raised? I'm not asking someone to -do- it, I'm just asking if it can be done, and at what point. Like I said, they're complicated, and would probably take a lot of free time to get it right. Sure, a lot more of my free time than of your free time because I have to learn how to do it while I'm at it, but I gain something out of investing my free time. My renders ;D. you only need poser for the pose, then you save it as 3ds file then import it into max, all Textures are put on usin max. the driver suit can be made usin the Clothing Textures found in poser, you just need to find out wear to put your logos so it looks like this. your right about the helmet, but i do import it into poser to get it right with the driver and then save that way its all in one when you get to max.
|
|
|
Post by shinrar on Sept 29, 2006 16:20:11 GMT -5
This just may become super obvious once I actually jam my arms elbow deep into the project, but since I still haven't found a friend who has 3dsm and lives nearby, I'm still in inquiry mode.
The helmet... Now, in my mind, I view the design being nothing more than a complicated set of 3 dimensional points, each defining a boundry. I also imagine several specific parts being defined by -different- 'sets', such as the windshield being one group of points. Because its its own group/set/whatever the proper term is, it can have individual properies set. In my head, at least.
Would I be able to seperate the points that make up the visor on the helmet into it's own 'object', and move it? Is there an easier way to 'lift' the visor, or make it semi-transparent? Am I setting myself up for many afternoons filled with headaches and wrecked nerves?
Maybe I should upload my sketches so people can see what I'm after and give me advice... But that means I need to find a scanner =P
|
|
|
Post by Bunta on Sept 30, 2006 0:38:49 GMT -5
This just may become super obvious once I actually jam my arms elbow deep into the project, but since I still haven't found a friend who has 3dsm and lives nearby, I'm still in inquiry mode. The helmet... Now, in my mind, I view the design being nothing more than a complicated set of 3 dimensional points, each defining a boundry. I also imagine several specific parts being defined by -different- 'sets', such as the windshield being one group of points. Because its its own group/set/whatever the proper term is, it can have individual properies set. In my head, at least. Would I be able to seperate the points that make up the visor on the helmet into it's own 'object', and move it? Is there an easier way to 'lift' the visor, or make it semi-transparent? Am I setting myself up for many afternoons filled with headaches and wrecked nerves? Maybe I should upload my sketches so people can see what I'm after and give me advice... But that means I need to find a scanner =P In 3dsMAX you can select any polygon or goup of polygons and modify them using any of the modifiers that max has for that type of object (polygon or face). You could extrude the visor or map a texture to it, make it transparent or semi transparent etc, but you would need to model something behind the visor if you wanted to see something through it. There are some complicated things that might need to be done, depending on what you are actually trying to achieve, or it could be quite simple, again it depends what you want as a final result.
|
|
|
Post by speedykev on Sept 30, 2006 6:04:22 GMT -5
there is a quicker way you will need a demo of max, and i think you can use import and export in the demo. so if you can download Bryce 5 its free. www.daz3d.com/program/bryce/bryce5free.php?&trid=919467712do the work you need to do in max and save it as a 3ds file (export) then import into Bryce 5. do all textures and renders usin Bryce. 10 minutes work, job done.
|
|
|
Post by Bunta on Sept 30, 2006 6:58:31 GMT -5
Why bother with Bryce when it can all be done in Max?
|
|
|
Post by speedykev on Sept 30, 2006 8:53:24 GMT -5
Because he doesn't have a full version of max. and when he gets max he will need Brazil to get anything good from it. Bryce is free at the moment and can render just a good as max and Brazil. and you dont need loads of money.
|
|
|
Post by Bunta on Sept 30, 2006 9:26:14 GMT -5
Because he doesn't have a full version of max. and when he gets max he will need Brazil to get anything good from it. Bryce is free at the moment and can render just a good as max and Brazil. and you dont need loads of money. Ok, I wasn't aware it was a demo. Brazil is not needed for good results.
|
|