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Post by orgi69 on Aug 18, 2006 14:18:06 GMT -5
Hi guys im currently workin on a scene with a podium for the top 3 finishers of a season (SimFIA in this case....still in progress but i feel like creatin the scene right now)for this i could need a drivers model/scene which has the LFS driver suit on and of course the helmet ive seen renders with it already but i cant find it anywhere it would be very very very nice if u guys could help me out with it cheers Orgi69
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Post by speedykev on Sept 22, 2006 17:02:10 GMT -5
something like this.
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Post by MAGGOT on Sept 22, 2006 20:11:03 GMT -5
I haven't seen any scenes yet with the driver suit, so I'm not sure where to direct you; BUT, maybe giving Kegetys a pm could help you? As you know, he was able to get a new car into LFS, as well as add a bunch of existing LFS models into the AutoCross mode. Maybe he can extract the corner marshalls in different positions (I assume they are stationary objects, not dynamic models like the driver itself) and that would work?
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Post by speedykev on Sept 23, 2006 3:48:10 GMT -5
I can put the model into any pose you like. this is my latest.
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Post by MorroW on Sept 23, 2006 8:39:09 GMT -5
Those are properly rigged models? Where did you get those?
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Post by speedykev on Sept 23, 2006 9:42:13 GMT -5
poser 6 to get them into 3dmax is easy. i can do any pose you like, there is a driver for the BF1 on my website. www.speedykev.co.ukMorroW i think your car renders are great, if you need a driver model let me no.
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Post by MorroW on Sept 23, 2006 10:44:50 GMT -5
...if you need a driver model let me no. I have some plans...need to first finish some other things. I probably will contact you when I got news about that. Edit: Can you tell me poly count per model?
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Post by speedykev on Sept 23, 2006 15:50:08 GMT -5
I think the poly count will be high, there is a lot of detail, dont no how to get the count to be honest. but you can dowload this man model if you like, there are maps to so you can try and see if you like it. test.speedykev.co.uk/download/man.acethe one thing i would like to do is get the models hair into max, so it looks like this. at the moment i think thats not possible, unless there is a plugin somewhere. but the hair is on the face Textur at the moment.
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Post by Bunta on Sept 23, 2006 19:36:24 GMT -5
There is a special hair plugin for MAX but I'm not sure if it is compatible with hair made in other programs. Recent advances have made it possible to create very high quality 3D hair in MAX. Hair is perhaps the trickiest 3D object to get looking right.
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Post by Bunta on Sept 23, 2006 19:40:34 GMT -5
I haven't seen any scenes yet with the driver suit, so I'm not sure where to direct you; BUT, maybe giving Kegetys a pm could help you? As you know, he was able to get a new car into LFS, as well as add a bunch of existing LFS models into the AutoCross mode. Maybe he can extract the corner marshalls in different positions (I assume they are stationary objects, not dynamic models like the driver itself) and that would work? Just a quick comment: Kagetys did not "get a new car" into LFS. He edited an existing car and to be honest it was no amazing achievement. He was certainly not the first person to do this, not by a long way. Extracting the 3D wireframe for the driver is not so hard, but I'm expecting the driver model to change by S2 final so it may be waste of time. FUrthermore, the driver model in LFS is very low-poly, a Poser or MAX model human would absolutely look much better in renders.
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Post by MAGGOT on Sept 23, 2006 20:13:03 GMT -5
Well, what I meant by the post was that he knew the files resonably, and as such, may have been able to extract the 3D marshals for use in MAX. As I understood from the OP, he wanted the LFS model, not a Poser model. (Although, agreed, the Poser model would look much better)
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Post by MorroW on Sept 24, 2006 4:39:02 GMT -5
...dont no how to get the count to be honest.
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Post by speedykev on Sept 24, 2006 5:03:49 GMT -5
@ MorroW dont see the image i just get The page cannot be displayed. @ Bunta thx i will look into it.
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Post by speedykev on Sept 24, 2006 8:23:54 GMT -5
Just to show how its done. First i try to get the pose and scale right by loading the car into poser. now for the pose in the car, this pose is already in poser but i wont his left hand on the gear stick. all parts of the model can be moved, right down to the finger tips. with that done its over to max or bryce. i will use bryce because i dont have an LX6 scene ready for max, but its all the same. then its just a matter of getting the driver back into the car. all done about 5 or 6 hours work.
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Post by MorroW on Sept 24, 2006 11:01:51 GMT -5
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