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Post by Al Heeley on Jul 21, 2005 6:49:46 GMT -5
I get really annoyed when i put the decals on the wrong way up on the rear spoilers. There is no consistency to the mapping, some cars are upside down, some are right way up, I alsways seem to get it wrong. Maybe for S3 we can request the mapping is modified so the rear spoilers are the same right way up on every car?
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Post by Bunta on Jul 21, 2005 7:09:21 GMT -5
I'd like to see the front number plate removed from all cars.
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Post by ThunderX86 on Jul 23, 2005 4:50:08 GMT -5
I don't like the front plates either...
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Looney
Advanced Skinner
Live For Speed - Bring it on!
Posts: 154
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Post by Looney on Jul 23, 2005 8:46:03 GMT -5
I would like both plate's to be removed on the gtr cars, leave them on for the road cars though..
I hate the way the skin files are, i wish they would use a layer based system, so we can design our cars to use the in-game color options.
IE : One layer for the base (as it is now), one layer for the basic design, and one layer for the stickers. A color slider will be availabe for each layer, letting you choose the color of the skin in-game, and meaning you only need one version for your color changes.
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Post by ThunderX86 on Jul 25, 2005 20:34:11 GMT -5
Maybe a good idea... but I think skinning could get too complicated that way for some people.. It's good as it is now, it's quick and easy...
But I would like to see the light parts of the cars on the skinfiles, so some skinners can edit the lights and maybe the glass color. Like the skinfiles in GTR.
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Post by Bunta on Jul 25, 2005 21:37:04 GMT -5
Maybe a good idea... but I think skinning could get too complicated that way for some people.. It's good as it is now, it's quick and easy... But I would like to see the light parts of the cars on the skinfiles, so some skinners can edit the lights and maybe the glass color. Like the skinfiles in GTR. You can edit the lights by editing the DDS files. DDS is a more efficient method of displaying textures in-game than jpg (or RAW, which was used in S1) which is why these elements have been changed. Glass colour can also be edited this way. Be aware though that once these DDS images are altered they will appear on every car of the same model, not just the one skin you have made. These files (unlike skins) are applied globally to all cars of that type. For example if you made your lights blue for your latest FZ50, all FZ50s will have those blue lights in game. *please excuse the thorough explanation, I know you aren't new to this but for the benefit of all readers I have extended my explanation for educational purposes.
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Post by ThunderX86 on Jul 26, 2005 14:34:20 GMT -5
Uhm... Bunta, I know that... But that's what I don't like, it should be on the normal skinfiles.
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Post by Bunta on Jul 26, 2005 17:12:36 GMT -5
Uhm... Bunta, I know that... But that's what I don't like, it should be on the normal skinfiles. As explained above, there is a good reason why the lights are not on the skin itself. I wouldn't even be surprised if one day the devs use DDS files instead of jpg for the skin file as well as the lights and other textures.
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Post by eddieturner2002 on Jul 26, 2005 17:57:23 GMT -5
I dont like the inconsistancy in the colour sliders....have a #****** option to use so we can get exact colour for the body and hood/roof.
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Post by Bunta on Jul 26, 2005 18:50:17 GMT -5
I dont like the inconsistancy in the colour sliders....have a #****** option to use so we can get exact colour for the body and hood/roof. There is a way to do this, I can't remember the method, Andylec knows it and I'm certain it is posted somewhere around here.
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Post by andylec on Jul 26, 2005 19:20:14 GMT -5
I've got a little app on my hard drive somewhere that can set exact RGB colours by modifying the .col files in the settings folder. I'll see if I can find it but it may have been lost in a clear out I had a while ago. You can also copy/paste slider values in LFS by CTRL-RightClick (to copy) and SHIFT-RightClick (to paste). This also works with the entire colour block to the left of the sliders so you can copy the colour more quickly to another part of the car. Not a precise RGB method but certainly easier to get parts of the car to match. edit: try here forum.rscnet.org/showthread.php?t=161320Not tested with S2 so try it on a test .col file first
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Post by Al Heeley on Jul 27, 2005 3:09:03 GMT -5
O/T: That's a really great sig pic Justin! Was that for real or a staged/edited shot?
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Post by andylec on Jul 27, 2005 4:22:03 GMT -5
Just tried it was an S2 .col file, seems to work fine, thanks Andy, can see this app coming in very useful Edit: Just realised, it doesn't support the new additional stuff on some cars, like the roll hoop on the open UF. I thought there might be something like that Haven't got S2 installed on anything at the moment so wasn't able to check. If I get a chance I'll have a go at updating it. If I can find the compiler I used last time - if not a rewrite will be in order. Don't know when though.
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